Hi. Welcome to

My Worlds.

• Storyteller • Worldbuilder • Designer

• Storyteller • Worldbuilder • Designer

About Me

My name is Drake Gibbs. I make worlds.


Born and based in San Diego, forging worlds and conceptualizing games was my second language growing up. After a childhood of doodling on homework and scrawling rules in notebook margins, I decided it was time to get serious about my love for games. In 2018, I was welcomed into the Honors College at the University of Utah, joining the seasoned Entertainment Arts and Engineering program in pursuit of my passion.

In 2023, I graduated with an Honors Bachelor’s in Games and a Minor in Creative Writing. I currently work as a co-founder of a small indie company titled Winged Remnant LLC. This studio is home to several talented and passionate developers I worked with and befriended during my gaming academics. We are currently developing an unreleased project titled Survive-Ville, where I lead combat design.

The junction where the disciplines of art, design, and creativity collide is where I thrive, but it is the moment when the joy of play elicits discovery, curiosity, and creativity that drives my dreams to create.

University of Utah Education

  • Honors Bachelor in Games

  • Minor in Creative Writing

  • Honors College Alumni • My Honors Thesis

Software Proficiency

  • Unreal Engine 5 & Unity

  • Autodesk Maya

  • Google Docs, Github, and Perforce

Academic Achievements

  • Magna Cum Laude

  • Deans List for +7 Full-Time Semesters

  • Awarded Scholarship for Academic Excellence

My Games

  • Boiling Point

    A conversational puzzle game, highlighting the importance of proper law enforcement training. Players must try to make the correct decision in a short period of time, while managing the scenario and the laws that must be enforced.

    My Contribution:
    I designed the intricate puzzle system, gameplay loop, and all the dialogue. I also sourced the music.

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DESIGN SAMPLES

A brief document behind the early conceptualization of Rift abilities within Bifröst: Though the Realms.

A detailed document regarding the different important resources and how they must be balanced by the Player in the Night Phase of Survive-Ville.

A preview document explaining weapons, with example weapon Skill Trees, showcased in Alganovar.

Writing Samples

The backbone of immersive gameplay is the compelling narrative behind it! Blending mechanics with story is a terrific talent, but ensuring you have the locations, characters, and themes for your audience is paramount! Here are some various samples of writing I have produced, both professionally and personally that showcase how I wield literature!

Let’s Create Together!

Interested in reaching out?
You can use the buttons below to send me an email, or to take you to my LinkedIn profile where you can leave a message!